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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Bits and pieces of inspiration from Sourcebits design team.</description><title>PIXEL STORM</title><generator>Tumblr (3.0; @pixelstorm)</generator><link>http://pixelstorm.tumblr.com/</link><item><title>UX Resource Stack on Delicious</title><description>&lt;a href="http://www.delicious.com/stacks/view/GukFwu"&gt;UX Resource Stack on Delicious&lt;/a&gt;: &lt;p&gt;By our own Aditi K. Excellent collection!&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/25858818483</link><guid>http://pixelstorm.tumblr.com/post/25858818483</guid><pubDate>Mon, 25 Jun 2012 12:31:32 -0400</pubDate></item><item><title>Jan Tschichold: Penguin Books Composition Rules</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m618forTGs1r5ko2lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.olivertomas.com/books/jan-tschichold-penguin-composition-rules-1947/"&gt;Jan Tschichold: Penguin Books Composition Rules&lt;/a&gt;&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/25660452853</link><guid>http://pixelstorm.tumblr.com/post/25660452853</guid><pubDate>Fri, 22 Jun 2012 14:52:36 -0400</pubDate></item><item><title>Clean Up Your Mess</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m6181aerCp1r5ko2lo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.visualmess.com/"&gt;Clean Up Your Mess&lt;/a&gt;&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/25659926500</link><guid>http://pixelstorm.tumblr.com/post/25659926500</guid><pubDate>Fri, 22 Jun 2012 14:43:58 -0400</pubDate></item><item><title>"There is no doubt that users instinctively act as though computers and other electronic devices are..."</title><description>“There is no doubt that users instinctively act as though computers and other electronic devices are in fact people. How many times have you yelled at your DVR, rolled your eyes at a website, or said something like “I love my phone”?”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://uxmag.com/articles/ux-design-as-two-way-conversation"&gt;UX Design as a Two-Way Conversation | UX Magazine&lt;/a&gt;&lt;/em&gt;</description><link>http://pixelstorm.tumblr.com/post/22184159473</link><guid>http://pixelstorm.tumblr.com/post/22184159473</guid><pubDate>Tue, 01 May 2012 04:51:41 -0400</pubDate></item><item><title>"1. If it is functional in the physical version, it should be functional in the multi-touch digital..."</title><description>“&lt;p&gt;1. If it is functional in the physical version, it should be functional in the multi-touch digital version.&lt;/p&gt;

&lt;p&gt;2. Do not be afraid to alienate users without the appropriate domain knowledge to operate the physical object a skeuomorphic multi-touch interface is based on.&lt;/p&gt;

&lt;p&gt;3. When it is possible to add features that will make a heavily domain knowledge dependent design more accessible without negatively impacting the experience for expert users, do so.&lt;/p&gt;

&lt;p&gt;4. Go one better, but keep the experience of the original object intact.&lt;/p&gt;

&lt;p&gt;5. If it is functional in the physical version but cannot be functional in the multi-touch digital version, provide feedback about how to perform that function.&lt;/p&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://userexperience.evantageconsulting.com/2010/11/ui-guidelines-for-skeuomorphic-multi-touch-interfaces/"&gt;UI Guidelines for Skeuomorphic Multi-Touch Interfaces&lt;/a&gt;&lt;/em&gt;</description><link>http://pixelstorm.tumblr.com/post/22183948592</link><guid>http://pixelstorm.tumblr.com/post/22183948592</guid><pubDate>Tue, 01 May 2012 04:41:07 -0400</pubDate></item><item><title>Information Surfacing: Communicating through Design</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m27tdiNNXW1r5ko2lo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.uxbooth.com/blog/information-surfacing-communicating-through-design/"&gt;Information Surfacing: Communicating through Design&lt;/a&gt;&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/20777572506</link><guid>http://pixelstorm.tumblr.com/post/20777572506</guid><pubDate>Mon, 09 Apr 2012 09:56:04 -0400</pubDate></item><item><title>Interaction Award Winners 2012</title><description>&lt;a href="http://awards.ixda.org/interactionawards2012"&gt;Interaction Award Winners 2012&lt;/a&gt;: &lt;p&gt;&lt;span class="Apple-style-span"&gt;The winners of the first-ever Interaction Awards, recognizing 26 projects from all over the world for their excellence in interaction design. The criteria for evaluating the entries were based on context, impact, craft and overall presentation, and selected by an international panel of Jurors.&lt;/span&gt;&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/20777549069</link><guid>http://pixelstorm.tumblr.com/post/20777549069</guid><pubDate>Mon, 09 Apr 2012 09:55:26 -0400</pubDate></item><item><title>Designing for touch — very practical advice.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m27swdATDh1r5ko2lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.netmagazine.com/features/designing-touch"&gt;Designing for touch&lt;/a&gt; — very practical advice.&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/20777222162</link><guid>http://pixelstorm.tumblr.com/post/20777222162</guid><pubDate>Mon, 09 Apr 2012 09:45:49 -0400</pubDate></item><item><title>"We are back to the days of command-line interfaces where everything had to be memorized, or looked..."</title><description>“We are back to the days of command-line interfaces where everything had to be memorized, or looked up in a manual. I can only remember the gestures on my Macintosh by launching the “Settings” application, finding the trackpad control panel, and reviewing the four gestures under the tab “Point &amp; Click,” the four gestures under “Scroll &amp; Zoom,” and the six gestures listed under “More Gestures.” What ever happened to Apple’s image of “ease of use?” In the early days, one didn’t even have to read the manual to use a Macintosh. Now I am forced to read the same section of the manual on a regular basis.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.core77.com/blog/columns/gesture_wars_20272.asp"&gt;Gesture Wars - Core77&lt;/a&gt;&lt;/em&gt;</description><link>http://pixelstorm.tumblr.com/post/18486226992</link><guid>http://pixelstorm.tumblr.com/post/18486226992</guid><pubDate>Wed, 29 Feb 2012 02:10:08 -0500</pubDate></item><item><title>"There are no Five Simple Steps to making your UX fabulous, there is no simple fix. All of these..."</title><description>“There are no Five Simple Steps to making your UX fabulous, there is no simple fix. All of these things are hard and most of them start much higher up in the organisation than the average UX designer ever gets to. Good UX is cultural. If you want to hire a freelancer to ‘do UX’ , it’s like putting a plaster on gangrenous leg.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.disambiguity.com/why-most-ux-is-shite/"&gt;Why most UX is shite | disambiguity&lt;/a&gt;&lt;/em&gt;</description><link>http://pixelstorm.tumblr.com/post/18113271025</link><guid>http://pixelstorm.tumblr.com/post/18113271025</guid><pubDate>Wed, 22 Feb 2012 23:10:50 -0500</pubDate></item><item><title>Are You Meeting the User Experience Hierarchy of Needs? - UX...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lztvbfwmuW1r5ko2lo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://uxmovement.com/thinking/are-you-meeting-the-user-experience-hierarchy-of-needs/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:%20uxmovement%20(ux%20movement)"&gt;Are You Meeting the User Experience Hierarchy of Needs? - UX Movement&lt;/a&gt;&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/18112899638</link><guid>http://pixelstorm.tumblr.com/post/18112899638</guid><pubDate>Wed, 22 Feb 2012 23:04:26 -0500</pubDate></item><item><title>"In human cognition, flow is describes as focused attention, deep engagement and a feeling of..."</title><description>“In human cognition, flow is describes as focused attention, deep engagement and a feeling of mastery. People describe this state as very productive and creative. Games are good examples of experiences that often manage to put users in a state of flow. The phenomenon was first described by the psychologist Mihaly Csikszentmihalyi .”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://bonnier.com/en/content/truly-engaging-and-immersive-products-or-how-keep-talent"&gt;Truly Engaging and Immersive Products or How To Keep Talent | Bonnier AB&lt;/a&gt;&lt;/em&gt;</description><link>http://pixelstorm.tumblr.com/post/18112844190</link><guid>http://pixelstorm.tumblr.com/post/18112844190</guid><pubDate>Wed, 22 Feb 2012 23:03:32 -0500</pubDate></item><item><title>Z &amp; Human/Machine Interface</title><description>&lt;a href="http://www.eetimes.com/design/embedded/4231057/Gesture-recognition-first-step-toward-3D-UIs-"&gt;Z &amp; Human/Machine Interface&lt;/a&gt;: &lt;p&gt;&lt;span&gt;Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems.&lt;/span&gt;&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/18069419350</link><guid>http://pixelstorm.tumblr.com/post/18069419350</guid><pubDate>Wed, 22 Feb 2012 09:08:17 -0500</pubDate></item><item><title>Bret Victor - Inventing on Principle (by CUSEC)</title><description>&lt;iframe src="http://player.vimeo.com/video/36579366" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Bret Victor - Inventing on Principle (by &lt;a href="http://vimeo.com/36579366"&gt;CUSEC&lt;/a&gt;)&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/18069350880</link><guid>http://pixelstorm.tumblr.com/post/18069350880</guid><pubDate>Wed, 22 Feb 2012 09:05:46 -0500</pubDate></item><item><title>Interaction-Design.org — excellent source of educational...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lyte42gTBR1r5ko2lo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://Interaction-Design.org"&gt;Interaction-Design.org&lt;/a&gt; — excellent source of educational materials on interaction design. By world-class designers. And free!&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/16970709648</link><guid>http://pixelstorm.tumblr.com/post/16970709648</guid><pubDate>Fri, 03 Feb 2012 06:19:14 -0500</pubDate></item><item><title>Smart E-Book Interface Prototype Demo</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/rVyBwz1-AiE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Smart E-Book Interface Prototype Demo&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/16970631737</link><guid>http://pixelstorm.tumblr.com/post/16970631737</guid><pubDate>Fri, 03 Feb 2012 06:14:37 -0500</pubDate></item><item><title>What is UX design, LittleBigPlanet-style.</title><description>&lt;iframe src="http://player.vimeo.com/video/19131028" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;What is UX design, LittleBigPlanet-style.&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/16052933790</link><guid>http://pixelstorm.tumblr.com/post/16052933790</guid><pubDate>Wed, 18 Jan 2012 01:37:12 -0500</pubDate></item><item><title>Landscape between the lines — a see-through church.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lxsellenSB1r5ko2lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.domusweb.it/en/news/landscape-between-the-lines"&gt;Landscape between the lines&lt;/a&gt; — a see-through church.&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/15823225835</link><guid>http://pixelstorm.tumblr.com/post/15823225835</guid><pubDate>Sat, 14 Jan 2012 06:58:32 -0500</pubDate></item><item><title>Anatomy of a Hardware Usability Testing Rig</title><description>&lt;a href="http://www.90percentofeverything.com/2011/12/14/anatomy-of-a-hardware-usability-testing-rig/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed: 90percentofeverything/feed (90 Percent of Everything )"&gt;Anatomy of a Hardware Usability Testing Rig&lt;/a&gt;</description><link>http://pixelstorm.tumblr.com/post/15821776665</link><guid>http://pixelstorm.tumblr.com/post/15821776665</guid><pubDate>Sat, 14 Jan 2012 05:30:42 -0500</pubDate></item><item><title>Human-Computer Interaction course by Scott Klemmer</title><description>&lt;p&gt;&lt;a href="http://www.hci-class.org/"&gt;&lt;img align="middle" height="375" src="http://www.hci-class.org/img/hci.jpg" width="360"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;a href="http://www.hci-class.org/"&gt;Human-Computer Interaction course&lt;/a&gt; by Scott Klemmer, Stanford University. It&amp;#8217;s free, starts January 30.&lt;/p&gt;</description><link>http://pixelstorm.tumblr.com/post/15821310175</link><guid>http://pixelstorm.tumblr.com/post/15821310175</guid><pubDate>Sat, 14 Jan 2012 05:01:00 -0500</pubDate><category>course</category><category>interaction design</category><category>education</category><category>design</category></item></channel></rss>
